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Farsite Stumbles into Open Alpha

Farsite Stumbles into Open Alpha

The much anticipated open alpha for Farsite launched on July 7th, 2022. But not with the frenzy of activity that many had expected. Though several new features were added to the game, including asteroid mining, as well as Component and Module crafting, there are some unfortunate limitations that make this release not as exiting as it could be.

Farsite, the massive multiplayer game about empires in space, has been steadily adding new components to their alpha. The latest release brings us asteroid/comet mining, factory production, and an opening of the game to the public.

get your Crates at a discount!

To celebrate the alpha launch, Farsite is offering crates for a 30% discount until July 21st. Also, all crates purchased and opened during this time have five times (5x) as many Credits as normal.

With all of this, and being free to play, Farsite was expected to launch into open alpha with a bang. Unfortunately, it kind of limped out of the gate. Instead of intrepid miners soaring out of the starbases in search of valuable resources and factories across the systems gearing up production and preparing for ship construction, we have a lot of players discovering that there is nothing for them to do!

Farsite Open Alpha Mining

Open space mining should be the catalyst that brings free-to-play players flocking to the game and joining Academies. Unfortunately, only a small selection of players can mine. Those who have both a mining laser and a radar. A lot of players earned a free mining laser from their publicity campaign that included airdrops of game items. But radars are very limited. If you didn’t get one from opening a crate, then you’re mostly out of luck. Only 148 of them exist on Open Sea, and of those, only two are for sale. So, unless you found a radar in a crate, or are willing to shell out $1000, then there will be no mining for you!

Farsite Radar Modules for sale
Farsite Radar Modules

What about player production? Well, unfortunately, Modules require Components. And Components, unlike Modules, don’t exist as NFTs. They are only in-game, and the current in-game marketplace does not support trading them! So, the only players who can actually produce Radar Modules are those who can make their own Components AND Modules. And to be fair, those that are producing Radar Modules are pricing them in the 0.1 to 0.2 ETH range. But they get snapped up quickly, and are sometimes immediately relisted at a higher price!

This bottleneck will clear up eventually, but it sure is an awkward way to open up your game to the masses. Especially when asteroid mining is the only free-to-play option available! There is some relief in sight. The Farsite team has decided to change one of the items it was going to airdrop to early adopters and supporters into a Radar Module. This new, untradeable module is scheduled to drop on July 14th. This coincides with the release of new planet Sectors for sale.

Resource Market Depression

The first thing most existing players will notice when logging into the alpha is that their storage space is now limited. It can be increased for a monthly cost in Credits, but the free storage is probably not enough for anyone who has been mining their Sector(s) for a while. And though factory production has opened, the limited marketplace results in very low demand for most materials. With players dumping reserve stocks on the market to make space, prices for all resources are severely depressed across the board.

A second edition of the in-game marketplace is in the works, though we don’t have a release date. This version should include the ability to trade Components and Modules in-game.

Farsite still has a lot of potential. If they can get the rest of the economic pieces in place quickly they have a chance to recover. Unfortunately, as it is right now, the game feels broken for new players. And that is not a good look!

What is Farsite?

Often compared to Eve Online, Farsite is a space-themed, blockchain-powered MMO game with a complex, virtual economy. Players own starships and sectors, build facilities to harvest and process resources, create parts, components, and even starships. Players own and produce all the items in the game. Building items requires a blueprint, components, a base on a planet, and Credits to pay for services. Establish a base on a Planet in a hunt for rare materials to craft powerful Ships and Modules, trade on the open market, and fight for loot and honor to govern the entire Constellation!

Farsite banner

Resource production varies from planet to planet and even among plots on the same planet. With localized markets, logistics such as transportation and storage become important. Players take on various roles as part of a galactic community. Players could be a hauler, completing contracts to move goods between stations. They could also be a miner, gathering resources from asteroids, or a manufacturer creating components, modules, and starships. The universe of Farsite offers space for governance over stars, as well as room for mercenaries, pirates, politicians, and, of course, traders.

Farsite boasts an interesting feature called Credit-backed NFTs, or cNFTs. Every Ship and Module is a cNFT, backed by a certain number of game Credits. At any time, players may burn cNFTs to destroy the NFT and receive the Credits. This feature guarantees that every cNFT always has a minimum value and provides a useful burn mechanic for excess NFTs.

The game is currently in open, pre-alpha. Pre-alpha is PvP-free, allowing players to accumulate Resources and build up infrastructure before conflict descends upon the galaxy.

See Also

Phil Hall has been a gaming enthusiast since birth and a crypto enthusiast since 2017. He enjoys new discoveries and sharing those with others via blogging and photography. You can follow him on Twitter or read his other articles on Medium.

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